﻿//
// Reaktion - An audio reactive animation toolkit for Unity.
//
// Copyright (C) 2013, 2014 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
using System.Collections;

namespace Reaktion {

[CustomEditor(typeof(GenericCurveGear)), CanEditMultipleObjects]
public class GenericCurveGearEditor : Editor
{
    SerializedProperty propReaktor;
    SerializedProperty propOptionType;
    SerializedProperty propCurve;
    SerializedProperty propOrigin;
    SerializedProperty propDirection;

    SerializedProperty propBoolTarget;
    SerializedProperty propIntTarget;
    SerializedProperty propFloatTarget;
    SerializedProperty propVectorTarget;

    GUIContent labelTarget;

    void OnEnable()
    {
        propReaktor      = serializedObject.FindProperty("reaktor");
        propOptionType   = serializedObject.FindProperty("optionType");
        propCurve        = serializedObject.FindProperty("curve");
        propOrigin       = serializedObject.FindProperty("origin");
        propDirection    = serializedObject.FindProperty("direction");

        propBoolTarget   = serializedObject.FindProperty("boolTarget");
        propIntTarget    = serializedObject.FindProperty("intTarget");
        propFloatTarget  = serializedObject.FindProperty("floatTarget");
        propVectorTarget = serializedObject.FindProperty("vectorTarget");

        labelTarget = new GUIContent("Target");
    }

    public override void OnInspectorGUI()
    {
        serializedObject.Update ();

        EditorGUILayout.PropertyField(propReaktor);
        EditorGUILayout.PropertyField(propOptionType);
        EditorGUILayout.PropertyField(propCurve);

        if (propOptionType.hasMultipleDifferentValues ||
            propOptionType.intValue == (int)GenericCurveGear.OptionType.Bool)
        {
            EditorGUILayout.PropertyField(propBoolTarget, labelTarget);
        }

        if (propOptionType.hasMultipleDifferentValues ||
            propOptionType.intValue == (int)GenericCurveGear.OptionType.Int)
        {
            EditorGUILayout.PropertyField(propIntTarget, labelTarget);
        }

        if (propOptionType.hasMultipleDifferentValues ||
            propOptionType.intValue == (int)GenericCurveGear.OptionType.Float)
        {
            EditorGUILayout.PropertyField(propFloatTarget, labelTarget);
        }

        if (propOptionType.hasMultipleDifferentValues ||
            propOptionType.intValue == (int)GenericCurveGear.OptionType.Vector)
        {
            EditorGUILayout.PropertyField(propOrigin);
            EditorGUILayout.PropertyField(propDirection);
            EditorGUILayout.PropertyField(propVectorTarget, labelTarget);
        }

        serializedObject.ApplyModifiedProperties ();
    }
}

} // namespace Reaktion
